Three weeks of sailing, cleaning the bilges, working the rigging and handing out grog. You are all starting to feel like real sailors, if not pirates. There’s a tension between the PC’s and their friends and Mr. Plugg and Master Scourges group. It’s a tension that Bloody Captain Harrigan is doing nothing to calm.
Over the week following the storm, the skies have been clear and breezy. Perfect sailing weather. The sounds of the ship have turned into a calming susurration that is starting to sound like home.
You could almost be merchants rather than pirates, but on the 21st day at sea, things change. A lookout shouts “Ship ahoy!”
The Cap’n himself rushes out of his rooms at the cry and moves quickly to the bridge, spyglass in hand. The entire ship seems to pause as Harrigan looks seaward. With a shout clearly heard by all the ship springs to life. “Hard to Port, Full sail.”
The old salts, those who have hunted ships before have an extra spring in their step, and the jokes become grim and bloody. These are people who have found a dark joy in killing and robbing.
That night, Fishguts tells the group “It’ll take a day or two to run the ship down. Merchantmen are heavy, but the shipwrights are always finding ways to slim down a ship and add more sail. The tempers will fray and fights will break out. By the time we run the merchant down, everyone will be ready to kill.”
His voice is a bit sad, and that night he doesn’t drink himself to sleep.